tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -8,13 +8,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-1.0, -1.0, -1.0, -1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
@@ -28,7 +28,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@@ -58,15 +58,15 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 int4 1 0 0 0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)
if(sm<4) uniform 0 float4 -1 0 0 0
if(sm>=4) uniform 0 int4 -1 0 0 0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-1, -1, -1, -1)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 int4 0 0 0 0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0, 0, 0, 0)
@@ -81,7 +81,7 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 2 3 4
if(sm>=4) uniform 0 int4 1 2 3 4
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)
@@ -98,5 +98,5 @@ if(sm<4) uniform 0 float4 1 2 0 0
if(sm<4) uniform 4 float4 3 4 0 0
if(sm>=4) uniform 0 int4 1 2 0 0
if(sm>=4) uniform 4 int4 3 4 0 0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)