tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -7,7 +7,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -19,7 +19,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 0.0, 0.0)
[pixel shader]
@@ -31,7 +31,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -43,7 +43,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 2.0, 0.0, 0.0)
[pixel shader]
@@ -67,7 +67,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -79,7 +79,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -93,7 +93,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 7.0, 9.0)
[pixel shader]
@@ -107,7 +107,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 7.0, 9.0)
[pixel shader]
@@ -122,7 +122,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -152,7 +152,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 7.0, 12.0, 17.0)
[pixel shader]
@@ -167,7 +167,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 7.0, 12.0, 17.0)
[pixel shader]
@@ -183,7 +183,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 0.0)
[pixel shader]
@@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (9.0, 11.0, 13.0, 0.0)
[pixel shader]
@@ -211,7 +211,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -223,7 +223,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -235,7 +235,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -247,7 +247,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -260,7 +260,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -273,7 +273,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@@ -285,7 +285,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -297,7 +297,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -309,7 +309,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@@ -321,7 +321,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@@ -336,7 +336,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@@ -351,5 +351,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (6.0, 7.0, 8.0, 9.0)