tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
@@ -22,7 +22,7 @@ void main(out float4 ret : sv_target)
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo(sm<4)]
@@ -37,10 +37,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.2
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
uniform 0 float 0.8
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0.8)
[pixel shader todo(sm<4)]
@@ -63,10 +63,10 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.2
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.3, 0.4, 0.5, 0.6)
uniform 0 float 0.8
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo(sm<4)]
@@ -89,13 +89,13 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.1
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4) 1
uniform 0 float 0.5
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.3, 0.4, 0.5) 1
uniform 0 float 0.9
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0.8) 1
[pixel shader todo(sm<4)]
@@ -115,13 +115,13 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.1
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4) 1
uniform 0 float 0.5
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0.8) 1
uniform 0 float 0.9
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.4, 0.5, 0.6, 0.7) 1
[pixel shader todo(sm<4)]
@@ -138,7 +138,7 @@ void main(out float4 ret : sv_target)
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.4, 0.6, 0.8)
[pixel shader todo(sm<4)]
@@ -160,23 +160,23 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.1, 0.1, 0.1) 1
uniform 0 float 0.1
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.2, 0.2, 0.2) 1
uniform 0 float 0.3
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 0 float 0.7
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.8, 0.8, 0.8, 0.8) 1
uniform 0 float 0.9
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.9, 0.9, 0.9, 0.9) 1
[pixel shader todo(sm<4)]
@@ -204,10 +204,10 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.2
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.2, 0.2, 0.2)
uniform 0 float 0.8
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader todo(sm<4)]
@@ -236,21 +236,21 @@ void main(out float4 ret : sv_target)
uniform 0 float4 0.3 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.1 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.1, 0.1, 0.1) 1
uniform 4 float4 0.35 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.2, 0.2, 0.2, 0.2) 1
uniform 8 float4 0.5 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.9, 0.9, 0.9, 0.9) 1