tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -5,7 +5,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -15,7 +15,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -35,7 +35,7 @@ float4x1 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -65,7 +65,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -80,7 +80,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -95,7 +95,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -132,7 +132,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -147,7 +147,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -162,7 +162,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail(sm<6) todo]
@@ -188,7 +188,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -214,7 +214,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -240,5 +240,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.4, 0.3, 0.2, 0.0)