tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -34,7 +34,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (41.0, 41.0, 41.0, 1089.0)
@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
@@ -65,7 +65,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -84,7 +84,7 @@ shader model >= 4.0
shader model < 6.0
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[require]
@@ -110,7 +110,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[pixel shader]
@@ -123,7 +123,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (4.0, 4.0, 4.0, 99.0)
@@ -139,7 +139,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -154,7 +154,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -168,7 +168,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -241,5 +241,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
todo(sm<6) probe all rgba (1.0, 1.0, 1.0, 99.0)