tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
[pixel shader]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
[pixel shader]
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.0 0.0 0.0
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
[pixel shader]
@@ -62,7 +62,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.0 0.0 0.0
draw quad
todo(glsl) draw quad
probe all rgba (0.14, 0.14, 0.14, 0.14) 4
[pixel shader]
@@ -79,7 +79,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4 | sm>=6 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4
[pixel shader]
@@ -97,5 +97,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.0
uniform 4 float4 0.6 0.4 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4 | sm>=6 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4