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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
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[pixel shader]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
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[pixel shader]
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@@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
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[pixel shader]
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@@ -62,7 +62,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.0 0.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.14, 0.14, 0.14, 0.14) 4
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[pixel shader]
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@@ -79,7 +79,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4 | sm>=6 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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[pixel shader]
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@@ -97,5 +97,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.0
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uniform 4 float4 0.6 0.4 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4 | sm>=6 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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