tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -185,7 +185,7 @@ void main(uint2 id : sv_dispatchthreadid)
}
[test]
todo(sm>=6) dispatch 1 1 1
todo(sm>=6 | glsl) dispatch 1 1 1
probe uav 0 (0, 0) r (2.0)
probe uav 0 (0, 1) r (1.0)
probe uav 0 (1, 0) r (2.0)