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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -12,16 +12,16 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 0 0 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 12 float4 1 0 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 0 1 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 1 1 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (9.0, 10.0, 11.0, 12.0)
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@@ -36,16 +36,16 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float 0
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draw quad
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todo(glsl) draw quad
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probe all rgba (11.0, 11.0, 11.0, 11.0)
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uniform 0 float 1
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draw quad
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todo(glsl) draw quad
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probe all rgba (12.0, 12.0, 12.0, 12.0)
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uniform 0 float 2
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draw quad
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todo(glsl) draw quad
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probe all rgba (13.0, 13.0, 13.0, 13.0)
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uniform 0 float 3
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draw quad
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todo(glsl) draw quad
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probe all rgba (14.0, 14.0, 14.0, 14.0)
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@@ -61,7 +61,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2.3
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (3, 3, 3, 3)
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@@ -77,16 +77,16 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (21.0, 1.0, 24.0, 0.0)
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uniform 0 float 1
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (22.0, 0.0, 23.0, 1.0)
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uniform 0 float 2
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (23.0, 1.0, 22.0, 0.0)
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uniform 0 float 3
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (24.0, 0.0, 21.0, 1.0)
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@@ -102,16 +102,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0 0 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 float4 1 0 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 0 1 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 1 1 0 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (9.0, 10.0, 11.0, 12.0)
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@@ -130,7 +130,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0 0 2.4 0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 120.0, 90.0, 4.0)
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@@ -155,15 +155,15 @@ float4 main() : sv_target
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[test]
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uniform 0 int 0
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uniform 1 int 0
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draw quad
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todo(glsl) draw quad
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probe all rgba (100, 6, 7, 8)
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uniform 0 int 2
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uniform 1 int 2
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draw quad
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todo(glsl) draw quad
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probe all rgba (5, 6, 100, 8)
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uniform 0 int 1
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uniform 1 int 3
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draw quad
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todo(glsl) draw quad
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probe all rgba (5, 6, 7, 4)
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@@ -192,7 +192,7 @@ uniform 0 float4 1 2 3 4
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uniform 4 float4 5 6 7 8
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uniform 8 int 3
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uniform 9 int 4
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draw quad
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todo(glsl) draw quad
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probe all rgba (1126, 3344, 5566, 3788)
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@@ -212,7 +212,7 @@ float4 main() : sv_target
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[test]
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uniform 0 uint 1
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uniform 1 uint 0x40a00000
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draw quad
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todo(glsl) draw quad
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probe all rgba (1, 5, 3, 4)
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@@ -243,7 +243,7 @@ uniform 8 float 3.0
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uniform 12 float 4.0
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uniform 16 uint4 3 1 0 2
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uniform 20 uint4 0 3 1 2
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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if(sm<4) todo probe all rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=4 & sm<6) todo probe all rgba (4.0, 4.0, 4.0, 4.0)
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if(sm>=6) probe all rgba (4.0, 3.0, 2.0, 1.0)
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