tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -23,7 +23,7 @@ float4 main(nointerpolation float4 t : texcoord) : sv_target
}
[test]
draw triangle list 3
todo(glsl) draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -50,7 +50,7 @@ float4 main(ps_input input) : sv_target
}
[test]
draw triangle list 3
todo(glsl) draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -77,7 +77,7 @@ float4 main(nointerpolation ps_input input) : sv_target
}
[test]
draw triangle list 3
todo(glsl) draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -104,7 +104,7 @@ float4 main(centroid ps_input input) : sv_target
}
[test]
draw triangle list 3
todo(glsl) draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -135,7 +135,7 @@ shader model >= 4.0
shader model < 6.0
[test]
draw triangle list 3
todo(glsl) draw triangle list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)
% Centroid for SM 6.