tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -14,6 +14,6 @@ void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
}
[test]
draw quad
todo(glsl) draw quad
probe rtv 0 all rgba (0.1, 0.2, 0.3, 0.4)
probe rtv 1 all rgba (0.5, 0.6, 0.7, 0.8)