tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -8,7 +8,7 @@ float4x1 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -18,7 +18,7 @@ row_major float1x4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[rtv 0]
@@ -44,7 +44,7 @@ row_major float4x1 main() : sv_target
}
[test]
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (3.0)
@@ -57,7 +57,7 @@ float1x4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (3.0)
@@ -78,7 +78,7 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
}
[test]
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (5.0)
@@ -96,7 +96,7 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
}
[test]
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe rtv 0 all rgba (1.0, 2.0, 3.0, 4.0)
probe rtv 1 all r (5.0)
probe rtv 2 all r (6.0)