tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -11,7 +11,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
@@ -27,7 +27,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
@@ -43,7 +43,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader]
@@ -58,7 +58,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 1.0 2.0 3.0 0.0
uniform 4 float4 5.0 6.0 7.0 0.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 3.0, 6.0, 7.0)
[pixel shader]
@@ -74,7 +74,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
@@ -89,7 +89,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (30.0, 40.0, 5.0, 6.0)
@@ -104,7 +104,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 4.0, 50.0, 60.0)
@@ -120,7 +120,7 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (8, 9, 10, 11)
@@ -136,5 +136,5 @@ float4 main() : sv_target
[test]
uniform 0 float 3
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (12, 13, 14, 15)