tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
[test]
uniform 0 float 5.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (50.0, 50.0, 50.0, 50.0)
@@ -41,7 +41,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader todo(sm<4)]
@@ -70,7 +70,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader todo(sm<4)]
@@ -100,7 +100,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (410.1, 410.1, 410.1, 410.1)
% loop attribute by itself
@@ -118,7 +118,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
@@ -156,7 +156,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop