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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -8,17 +8,17 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.1 10.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 0.0, 0.0, 1.0)
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[test]
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uniform 0 float4 1.2 -0.1 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 1.2, 0.0, 1.0)
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[test]
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uniform 0 float4 1.2 2.0 3.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 1.2, 8.0, 1.0)
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[pixel shader todo(sm<4)]
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@@ -31,7 +31,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.2 2.0 3.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (2.0, 2.4, 16.0, 2.0)
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[pixel shader fail]
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