tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
uniform 8 float4 0.0 1.0 -1.0 0.75
draw quad
todo(glsl) draw quad
probe all rgba (2.0, -10.0, -2.0, 76.25)
@@ -33,7 +33,7 @@ if(sm<4) uniform 8 float4 0 1 -1 1000000
if(sm>=4) uniform 0 int4 2 3 4 0
if(sm>=4) uniform 4 int4 0 -10 10 1000000
if(sm>=4) uniform 8 int4 0 1 -1 1000000
draw quad
todo(glsl) draw quad
probe all rgba (2.0, -10.0, -2.0, 1e12) 4
@@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (-6.0, -2.2, 4.48, 8.28) 1