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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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@@ -28,7 +28,7 @@ if(sm<4) uniform 0 float4 2 3 4 5
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if(sm<4) uniform 4 float4 0 -10 10 100
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if(sm>=4) uniform 0 int4 2 3 4 5
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if(sm>=4) uniform 4 int4 0 -10 10 100
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draw quad
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todo(glsl) draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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@@ -43,7 +43,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (64.0, 64.0, 64.0, 40.0)
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