tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -6,7 +6,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -18,7 +18,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -31,7 +31,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4
@@ -44,7 +44,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (10.1, 1.1, 1.2, 2.1) 4
@@ -56,7 +56,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
@@ -69,6 +69,6 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
if(sm<6) probe all rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
if(sm>=6) probe all rgba (3000000000.0, 3000000000.0, 0.0, 0.0) 4