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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -6,7 +6,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 23, 0)
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@@ -18,7 +18,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 23, 0)
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@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 23, 24)
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@@ -42,7 +42,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 31, 32)
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 31, 32)
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@@ -68,5 +68,5 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 31, 32)
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