tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -17,10 +17,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-2.0, -2.0, -2.0, -2.0)
@@ -43,10 +43,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)
@@ -69,8 +69,8 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 4.0, 0.0, 0.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 40.0, 0.0, 0.0)