tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -176,7 +176,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
@@ -200,7 +200,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0)
[pixel shader]
@@ -221,7 +221,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.6, 0.1, 0.5, 0)
% Recursion is forbidden.
@@ -275,7 +275,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
@@ -293,7 +293,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier
@@ -312,7 +312,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier used on entry point
@@ -331,5 +331,5 @@ inline float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)