tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -23,7 +23,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
@@ -54,7 +54,7 @@ float4 main(float tex : texcoord) : sv_target
[test]
uniform 0 uint4 10 0 0 0
draw quad
todo(glsl) draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
@@ -76,7 +76,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 45.0, 0.0, 0.0)
[pixel shader fail(sm<6)]