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tests/shader_runner: Add GLSL support to the GL runner.
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committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 1.5 1.5 0.0
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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% SM1-3 apparently treats '0/0' as zero.
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if(sm<4) todo probe all rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
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% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
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