tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
todo(glsl) draw quad
probe all rgba (8.0, 8.0, 8.0, 8.0)
@ -26,7 +26,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float 2
draw quad
todo(glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
@ -40,7 +40,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
@ -56,10 +56,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 0
draw quad
todo(glsl) draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
uniform 4 float 2
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@ -78,7 +78,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
@ -99,5 +99,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 1
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)