tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -36,7 +36,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[pixel shader]
@@ -49,7 +49,7 @@ float4 main(float tex : texcoord) : sv_target
float4 main(float tex : bogus) : bogus;
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
@@ -85,7 +85,7 @@ float4 main(in apple a) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
@@ -102,7 +102,7 @@ float4 main(in apple a) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
@@ -126,7 +126,7 @@ float4 main(in apple aps[2][2]) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
@@ -148,7 +148,7 @@ float4 main(in banana bans[2]) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
@@ -212,7 +212,7 @@ float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
@@ -275,7 +275,7 @@ float4 main(in float4 t1 : TEXCOORD0, in float4 t2 : TEXCOORD0) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
todo(sm>=6) probe (0, 0) rgba (99.0, 99.0, 10.0, 11.0)
@@ -287,7 +287,7 @@ float4 main(in float4 a : TEXCOORD0, in float3 b : TEXCOORD1) : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)