tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe all rgba (166.0, 166.0, 166.0, 166.0)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4 | sm>=6 | glsl) draw quad
probe all rgba (53.0, 53.0, 53.0, 53.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm>=6) draw quad
todo(sm>=6 | glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
@@ -55,8 +55,8 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 10.0 11.0 12.0 13.0
uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
todo(sm>=6 | glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
uniform float x;
@@ -71,7 +71,7 @@ float4 main() : SV_TARGET
% Account for both the SM1 and SM4 uniform layout
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 3.0 0.0 0.0 0.0
draw quad
todo(glsl) draw quad
probe all rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader]
@@ -84,7 +84,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (110.0, 110.0, 110.0, 110.0)
[pixel shader fail]