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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4 | sm>=6 | glsl) draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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todo(sm>=6 | glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -55,8 +55,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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todo(sm>=6 | glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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uniform float x;
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@@ -71,7 +71,7 @@ float4 main() : SV_TARGET
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% Account for both the SM1 and SM4 uniform layout
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 3.0 0.0 0.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (6.0, 6.0, 6.0, 6.0)
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[pixel shader]
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@@ -84,7 +84,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (110.0, 110.0, 110.0, 110.0)
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[pixel shader fail]
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