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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 9.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (9.0, 9.0, 9.0, 9.0)
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[pixel shader]
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@@ -21,7 +21,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -35,7 +35,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (-4.0, -4.0, -4.0, -4.0)
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[pixel shader]
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@@ -49,7 +49,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -64,7 +64,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 -6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (192.0, 192.0, 192.0, 192.0)
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[pixel shader]
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@@ -80,7 +80,7 @@ uniform 0 float4 1.0 -2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 -7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (-672.0, -672.0, -672.0, -672.0)
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[pixel shader]
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@@ -96,7 +96,7 @@ uniform 0 float4 1.0 2.0 3.0 0.0
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uniform 4 float4 5.0 -6.0 7.0 0.0
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uniform 8 float4 9.0 10.0 11.0 0.0
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uniform 12 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (192.0, 192.0, 192.0, 192.0)
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[pixel shader fail]
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