tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -11,10 +11,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.9, 0.8, 0.7, 0.6)
uniform 0 float4 0.1 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo(sm<4)]
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.9, 0.8, 0.7, 0.6)
[pixel shader fail(sm<6)]
@@ -88,7 +88,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.9, 0.8, 0.7, 0.6)
[pixel shader]
@@ -105,5 +105,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (9.0, 10.0, 11.0, 12.0)