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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.3 -0.1 0.7 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (-0.1, 0.7, -0.3, 0.3)
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@@ -24,7 +24,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (5.5, 5.0, 4.2, 5.2)
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