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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -5,7 +5,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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[pixel shader]
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@@ -18,7 +18,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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[pixel shader]
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@@ -34,7 +34,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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todo(glsl) draw quad
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probe all rgba (7.0, 8.0, 0.0, 4.0) 4
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[pixel shader]
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@@ -51,5 +51,5 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 -1 6 7 3
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if(sm>=4) uniform 0 int4 -1 6 7 3
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draw quad
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todo(glsl) draw quad
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probe all rgba (6.0, 7.0, -1.0, 3.0) 4
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