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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -13,7 +13,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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@@ -43,7 +43,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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@@ -65,7 +65,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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@@ -79,7 +79,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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@@ -132,7 +132,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 2.0, 4.0, 8.0)
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@@ -153,7 +153,7 @@ float4 main() : sv_target
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uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 4.0, 8.0, 9.0)
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@@ -179,7 +179,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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@@ -236,7 +236,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (509, 610, 711, 812)
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@@ -264,7 +264,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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@@ -281,7 +281,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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@@ -386,7 +386,7 @@ float4 main() : sv_target
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uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (512.0, 612.0, 712.0, 812.0)
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@@ -417,7 +417,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (3.0, 4.0, 3.0, 4.0)
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@@ -559,7 +559,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 0.0 2.0 0.0 0.0
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uniform 8 float4 0.0 0.0 3.0 0.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 0.0, 4.0)
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@@ -609,7 +609,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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@@ -786,5 +786,5 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(glsl) draw quad
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probe all rgba (124.0, 135.0, 146.0, 150.5)
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