tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -13,7 +13,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm>=6)]
@@ -65,7 +65,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -79,7 +79,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
@@ -132,7 +132,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 2.0, 4.0, 8.0)
@@ -153,7 +153,7 @@ float4 main() : sv_target
uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 4.0, 8.0, 9.0)
@@ -179,7 +179,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 4.0, 5.0, 6.0)
@@ -236,7 +236,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
draw quad
todo(glsl) draw quad
probe all rgba (509, 610, 711, 812)
@@ -264,7 +264,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
draw quad
todo(glsl) draw quad
probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
@@ -281,7 +281,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 2.0, 3.0)
@@ -386,7 +386,7 @@ float4 main() : sv_target
uniform 0 float 1.0
uniform 1 float 2.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
todo(glsl) draw quad
probe all rgba (512.0, 612.0, 712.0, 812.0)
@@ -417,7 +417,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 4.0, 3.0, 4.0)
@@ -559,7 +559,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 0.0 2.0 0.0 0.0
uniform 8 float4 0.0 0.0 3.0 0.0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 0.0, 4.0)
@@ -609,7 +609,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@@ -786,5 +786,5 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
draw quad
todo(glsl) draw quad
probe all rgba (124.0, 135.0, 146.0, 150.5)