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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 10.3 11.5 12.8 13.1
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draw quad
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todo(glsl) draw quad
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probe all rgba (10, 11, 12, 0)
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@@ -40,7 +40,7 @@ if(sm>=4) uniform 0 float 2.6
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if(sm>=4) uniform 1 int -2
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float -3.6
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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@@ -61,6 +61,6 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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if(sm<4) todo probe all rgba (0.5, 4.2949673e+009, 0.5, 0.5)
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if(sm>=4) probe all rgba (0.5, 0.5, 0.5, 0.5)
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