tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 1.0)
@@ -89,7 +89,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
@@ -120,7 +120,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
@@ -154,7 +154,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
@@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (71.0, 73.0, 73.0, 74.0)