tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -16,7 +16,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 1.0)
@@ -39,7 +39,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
@@ -86,7 +86,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (7.0, 7.0, 7.0, 7.0)
@@ -119,7 +119,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (3.0, 3.0, 3.0, 3.0)
@@ -159,7 +159,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (10.0, 20.0, 30.0, 30.0)
@@ -181,7 +181,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (10.0, 10.0, 11.4, 12.4)
@@ -197,7 +197,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (11.0, 12.0, 13.0, 14.0)
@@ -220,7 +220,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (21.0, 22.0, 23.0, 24.0)
@@ -236,7 +236,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (31.0, 32.0, 33.0, 33.0)
@@ -258,7 +258,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (41.0, 42.0, 43.0, 44.0)
@@ -297,7 +297,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (55.0, 56.0, 57.0, 58.0)
@@ -329,7 +329,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (61.0, 62.0, 63.0, 64.0)
@@ -355,7 +355,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (71.0, 72.0, 73.0, 74.0)
@@ -404,7 +404,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (81.0, 82.0, 83.0, 84.0)
@@ -420,7 +420,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (91.0, 92.0, 93.0, 0.0)
@@ -436,7 +436,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (11.0, 12.0, 13.0, 0.0)
@@ -477,7 +477,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (21.0, 22.0, 23.0, 24.0)
@@ -499,7 +499,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (31.0, 32.0, 33.0, 0.0)
@@ -521,7 +521,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (41.0, 42.0, 43.0, 0.0)
@@ -537,7 +537,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (51.0, 52.0, 53.0, 0.0)
@@ -564,7 +564,7 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (61.0, 62.0, 63.0, 0.0)
@@ -580,5 +580,5 @@ float4 main() : sv_target
[test]
draw quad
todo(glsl) draw quad
probe all rgba (71.0, 72.0, 73.0, 0.0)