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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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@@ -27,7 +27,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 0.0 0.0 2.0 4.0
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if(sm<4) uniform 4 float4 0 1 0 10
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if(sm>=4) uniform 4 int4 0 1 0 10
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.0, 10.0, 1.0, 11.0)
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@@ -42,5 +42,5 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
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if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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todo(sm<4) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (2.0, 2.0, 2.0, 0.0)
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