tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 163840.0, 480.0)
[pixel shader]
@@ -26,7 +26,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (-2147483648.0, 4.0, 2147483650.0, 4.0)
[pixel shader]
@@ -41,7 +41,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 536870912.0, 1.0, 1073741824.0)
[pixel shader]
@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 15.0, 10.0, -6.0)
[pixel shader]
@@ -67,7 +67,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -80,7 +80,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -93,7 +93,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 1.0, 0.0)
[pixel shader]
@@ -106,7 +106,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 163840.0, 480.0)
[pixel shader]
@@ -119,7 +119,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 15.0, 10.0, 4294967296.0)
[pixel shader]
@@ -132,7 +132,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -145,7 +145,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -158,7 +158,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 1.0, 0.0)
[pixel shader todo]