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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 163840.0, 480.0)
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[pixel shader]
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@@ -26,7 +26,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (-2147483648.0, 4.0, 2147483650.0, 4.0)
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[pixel shader]
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@@ -41,7 +41,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 536870912.0, 1.0, 1073741824.0)
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[pixel shader]
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@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (5.0, 15.0, 10.0, -6.0)
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[pixel shader]
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@@ -67,7 +67,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -80,7 +80,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -93,7 +93,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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[pixel shader]
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@@ -106,7 +106,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 163840.0, 480.0)
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[pixel shader]
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@@ -119,7 +119,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (5.0, 15.0, 10.0, 4294967296.0)
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[pixel shader]
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@@ -132,7 +132,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -145,7 +145,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -158,7 +158,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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[pixel shader todo]
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