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tests/shader_runner: Add GLSL support to the GL runner.
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committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -20,7 +20,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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draw quad
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todo(glsl) draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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@@ -36,7 +36,7 @@ float4 main() : sv_target
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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draw quad
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todo(glsl) draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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[pixel shader fail]
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