tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 123.0 -2.0 456 0.01
draw quad
todo(glsl) draw quad
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
[pixel shader]
@@ -36,7 +36,7 @@ float4 main() : sv_target
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
draw quad
todo(glsl) draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]