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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@ -14,7 +14,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (21, 22, 23, 24)
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@ -36,7 +36,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (61, 62, 63, 64)
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[pixel shader]
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@ -49,7 +49,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (2, 3, 6, 1)
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% Additional level of indirection
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