tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
[pixel shader]
@@ -24,7 +24,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
[pixel shader fail(sm<6)]
@@ -37,7 +37,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
@@ -50,5 +50,5 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)