tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (20.0, -10.0, 75.0, 0.0)
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader]
@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (8.0, -8.0, -8.0, 8.0)
[pixel shader]
@@ -47,7 +47,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0)
[pixel shader]
@@ -60,7 +60,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (9.0, -9.0, -9.0, 9.0)
[pixel shader]
@@ -73,7 +73,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
@@ -87,7 +87,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
@@ -101,7 +101,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
@@ -118,7 +118,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
if(sm<6) probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
if(sm>=6) probe all rgba (0.0, 0.0, 0.0, 0.0)
@@ -134,5 +134,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 1.0, 3.0)