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tests/shader_runner: Add GLSL support to the GL runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333)
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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@ -47,7 +47,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@ -60,7 +60,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (5.0, -2.1, 4.0, 0.0) 6
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[require]
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@ -77,5 +77,5 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (1e99, 1e99, 1e99, 1e99)
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