tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@ -8,7 +8,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333)
[pixel shader]
@ -21,7 +21,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader]
@ -34,7 +34,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader]
@ -47,7 +47,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@ -60,7 +60,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (5.0, -2.1, 4.0, 0.0) 6
[require]
@ -77,5 +77,5 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)