tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
@@ -22,5 +22,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 45.0, 90.0, 135.0)