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vkd3d-shader: Define more global flags.
This commit is contained in:
committed by
Alexandre Julliard
parent
47d4097efa
commit
06f8a88466
Notes:
Alexandre Julliard
2023-10-17 22:39:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/388
@@ -5378,7 +5378,7 @@ static size_t spirv_compiler_get_current_function_location(struct spirv_compiler
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static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int flags = instruction->flags;
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enum vkd3d_shader_global_flags flags = instruction->declaration.global_flags;
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if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
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{
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@@ -5393,9 +5393,9 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler
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}
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if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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FIXME("Unhandled global flags %#x.\n", flags);
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FIXME("Unhandled global flags %#"PRIx64".\n", flags);
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else
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WARN("Unhandled global flags %#x.\n", flags);
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WARN("Unhandled global flags %#"PRIx64".\n", flags);
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}
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static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)
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