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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d: Introduce a debug helper for CPU descriptor handles.
This commit is contained in:
parent
feca006d6a
commit
06ddb10c40
Notes:
Alexandre Julliard
2024-02-01 23:08:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/624
@ -5132,8 +5132,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra
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struct VkAttachmentDescription attachment_desc;
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struct VkAttachmentDescription attachment_desc;
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struct VkAttachmentReference ds_reference;
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struct VkAttachmentReference ds_reference;
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TRACE("iface %p, dsv %#lx, flags %#x, depth %.8e, stencil 0x%02x, rect_count %u, rects %p.\n",
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TRACE("iface %p, dsv %s, flags %#x, depth %.8e, stencil 0x%02x, rect_count %u, rects %p.\n",
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iface, dsv.ptr, flags, depth, stencil, rect_count, rects);
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iface, debug_cpu_handle(dsv), flags, depth, stencil, rect_count, rects);
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d3d12_command_list_track_resource_usage(list, dsv_desc->resource);
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d3d12_command_list_track_resource_usage(list, dsv_desc->resource);
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@ -5180,8 +5180,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12Gra
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struct VkAttachmentReference color_reference;
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struct VkAttachmentReference color_reference;
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VkClearValue clear_value;
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VkClearValue clear_value;
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TRACE("iface %p, rtv %#lx, color %p, rect_count %u, rects %p.\n",
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TRACE("iface %p, rtv %s, color %p, rect_count %u, rects %p.\n",
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iface, rtv.ptr, color, rect_count, rects);
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iface, debug_cpu_handle(rtv), color, rect_count, rects);
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d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
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d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
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@ -5432,8 +5432,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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struct d3d12_resource *resource_impl;
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struct d3d12_resource *resource_impl;
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VkClearColorValue colour;
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VkClearColorValue colour;
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n",
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
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iface, gpu_handle.ptr, debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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if (!(descriptor = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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if (!(descriptor = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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@ -5496,8 +5496,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(I
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VkClearColorValue colour;
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VkClearColorValue colour;
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struct vkd3d_view *view;
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struct vkd3d_view *view;
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p.\n",
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
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iface, gpu_handle.ptr, debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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if (!(view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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if (!(view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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@ -3420,7 +3420,7 @@ static void STDMETHODCALLTYPE d3d12_device_CreateConstantBufferView(ID3D12Device
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_desc tmp = {0};
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struct d3d12_desc tmp = {0};
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TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
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TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
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d3d12_desc_create_cbv(&tmp, device, desc);
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d3d12_desc_create_cbv(&tmp, device, desc);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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@ -3433,8 +3433,8 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_desc tmp = {0};
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struct d3d12_desc tmp = {0};
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TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
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TRACE("iface %p, resource %p, desc %p, descriptor %s.\n",
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iface, resource, desc, descriptor.ptr);
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iface, resource, desc, debug_cpu_handle(descriptor));
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d3d12_desc_create_srv(&tmp, device, unsafe_impl_from_ID3D12Resource(resource), desc);
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d3d12_desc_create_srv(&tmp, device, unsafe_impl_from_ID3D12Resource(resource), desc);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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@ -3447,8 +3447,8 @@ static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Devic
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_desc tmp = {0};
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struct d3d12_desc tmp = {0};
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TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %#lx.\n",
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TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %s.\n",
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iface, resource, counter_resource, desc, descriptor.ptr);
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iface, resource, counter_resource, desc, debug_cpu_handle(descriptor));
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d3d12_desc_create_uav(&tmp, device, unsafe_impl_from_ID3D12Resource(resource),
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d3d12_desc_create_uav(&tmp, device, unsafe_impl_from_ID3D12Resource(resource),
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unsafe_impl_from_ID3D12Resource(counter_resource), desc);
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unsafe_impl_from_ID3D12Resource(counter_resource), desc);
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@ -3459,8 +3459,8 @@ static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device7
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ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
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ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
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{
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{
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TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
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TRACE("iface %p, resource %p, desc %p, descriptor %s.\n",
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iface, resource, desc, descriptor.ptr);
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iface, resource, desc, debug_cpu_handle(descriptor));
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d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
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d3d12_rtv_desc_create_rtv(d3d12_rtv_desc_from_cpu_handle(descriptor),
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impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
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impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
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@ -3470,8 +3470,8 @@ static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device7
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ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
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ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
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{
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{
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TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
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TRACE("iface %p, resource %p, desc %p, descriptor %s.\n",
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iface, resource, desc, descriptor.ptr);
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iface, resource, desc, debug_cpu_handle(descriptor));
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d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
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d3d12_dsv_desc_create_dsv(d3d12_dsv_desc_from_cpu_handle(descriptor),
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impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
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impl_from_ID3D12Device7(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
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@ -3483,7 +3483,7 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device7 *iface,
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_device *device = impl_from_ID3D12Device7(iface);
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struct d3d12_desc tmp = {0};
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struct d3d12_desc tmp = {0};
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TRACE("iface %p, desc %p, descriptor %#lx.\n", iface, desc, descriptor.ptr);
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TRACE("iface %p, desc %p, descriptor %s.\n", iface, desc, debug_cpu_handle(descriptor));
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d3d12_desc_create_sampler(&tmp, device, desc);
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d3d12_desc_create_sampler(&tmp, device, desc);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
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@ -3557,10 +3557,10 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device7 *
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const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
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const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
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D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
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D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
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{
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{
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TRACE("iface %p, descriptor_count %u, dst_descriptor_range_offset %#lx, "
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TRACE("iface %p, descriptor_count %u, dst_descriptor_range_offset %s, "
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"src_descriptor_range_offset %#lx, descriptor_heap_type %#x.\n",
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"src_descriptor_range_offset %s, descriptor_heap_type %#x.\n",
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iface, descriptor_count, dst_descriptor_range_offset.ptr, src_descriptor_range_offset.ptr,
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iface, descriptor_count, debug_cpu_handle(dst_descriptor_range_offset),
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descriptor_heap_type);
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debug_cpu_handle(src_descriptor_range_offset), descriptor_heap_type);
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d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
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d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
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1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
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1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
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@ -632,6 +632,11 @@ HRESULT return_interface(void *iface, REFIID iface_iid,
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return hr;
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return hr;
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}
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}
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const char *debug_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE handle)
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{
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return vkd3d_dbg_sprintf("{%#"PRIxPTR"}", (uintptr_t)handle.ptr);
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}
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const char *debug_d3d12_box(const D3D12_BOX *box)
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const char *debug_d3d12_box(const D3D12_BOX *box)
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{
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{
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if (!box)
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if (!box)
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@ -1960,6 +1960,7 @@ bool is_write_resource_state(D3D12_RESOURCE_STATES state);
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HRESULT return_interface(void *iface, REFIID iface_iid, REFIID requested_iid, void **object);
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HRESULT return_interface(void *iface, REFIID iface_iid, REFIID requested_iid, void **object);
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const char *debug_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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const char *debug_d3d12_box(const D3D12_BOX *box);
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const char *debug_d3d12_box(const D3D12_BOX *box);
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const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
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const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
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const char *debug_vk_extent_3d(VkExtent3D extent);
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const char *debug_vk_extent_3d(VkExtent3D extent);
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