vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_cbv_declaration().

This commit is contained in:
Henri Verbeet
2025-09-09 19:07:59 +02:00
parent 3a6ebfa826
commit 06dadcfb42
Notes: Henri Verbeet 2025-09-11 16:15:08 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1723

View File

@@ -6796,7 +6796,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
return;
}
vec4_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
vec4_id = spirv_get_type_id(builder, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16);