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vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
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committed by
Alexandre Julliard
parent
c30976e5c2
commit
065ef0c5e4
Notes:
Alexandre Julliard
2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
@@ -24,7 +24,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (0)
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probe uav 1 (2) rui (0)
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@@ -46,7 +46,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (0)
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probe uav 1 (1) rui (1)
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probe uav 1 (2) rui (0)
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