vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.

This commit is contained in:
Conor McCarthy
2024-04-23 21:56:26 +10:00
committed by Alexandre Julliard
parent c30976e5c2
commit 065ef0c5e4
Notes: Alexandre Julliard 2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
2 changed files with 23 additions and 2 deletions

View File

@@ -24,7 +24,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (0)
probe uav 1 (2) rui (0)
@@ -46,7 +46,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (0)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (0)