vkd3d-shader/hlsl: Introduce hlsl_block_add_swizzle().

This commit is contained in:
Elizabeth Figura
2024-12-09 17:11:55 -06:00
committed by Henri Verbeet
parent f8c53fae37
commit 0642531c2a
Notes: Henri Verbeet 2025-03-12 22:21:12 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1413
4 changed files with 35 additions and 87 deletions

View File

@@ -1564,6 +1564,8 @@ void hlsl_block_add_store_component(struct hlsl_ctx *ctx, struct hlsl_block *blo
void hlsl_block_add_store_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *lhs, struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs,
unsigned int writemask, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_swizzle(struct hlsl_ctx *ctx, struct hlsl_block *block, uint32_t s,
unsigned int width, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_uint_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
unsigned int n, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_unary_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,