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vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
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Notes:
Alexandre Julliard
2024-05-15 23:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/839
@ -5412,6 +5412,9 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
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{
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bool progress;
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lower_ir(ctx, lower_matrix_swizzles, body);
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lower_ir(ctx, lower_index_loads, body);
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lower_ir(ctx, lower_broadcasts, body);
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while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
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do
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@ -53,7 +53,7 @@ todo(glsl) draw quad
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probe all rgba (2, 3, 6, 1)
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% Additional level of indirection
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
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static const int idx = 2;
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static const float array2[array[idx]] = {1, 2, 3};
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@ -64,11 +64,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo(glsl) draw quad
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probe all rgba (2, 3, 6, 1)
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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static const struct
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{
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float f;
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@ -88,5 +88,5 @@ uniform 4 float 0.0
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uniform 8 float 0.0
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uniform 12 float 0.0
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uniform 16 float 42.0
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todo draw quad
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todo(glsl) draw quad
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probe all rgba (42, 42, 42, 42)
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