vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.

This commit is contained in:
Francisco Casas
2024-04-26 14:46:56 -04:00
committed by Alexandre Julliard
parent dff2f746bc
commit 061dc39036
Notes: Alexandre Julliard 2024-05-15 23:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/839
2 changed files with 7 additions and 4 deletions

View File

@ -5412,6 +5412,9 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
bool progress;
lower_ir(ctx, lower_matrix_swizzles, body);
lower_ir(ctx, lower_index_loads, body);
lower_ir(ctx, lower_broadcasts, body);
while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
do