vkd3d-shader/glsl: Handle SV_INSTANCE_ID inputs.

This commit is contained in:
Henri Verbeet
2025-08-08 16:06:39 +02:00
parent 9b375b3dae
commit 05b58c9963
Notes: Henri Verbeet 2025-09-01 15:21:55 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1705
2 changed files with 8 additions and 1 deletions

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@@ -42,7 +42,7 @@ float4 main(vs_out i) : SV_Target
}
[test]
todo(glsl | msl) draw triangle list 3 4
todo(msl) draw triangle list 3 4
probe rtv 0 (160, 120) rgba (0.0, 0.25, 0.0, 0.25)
probe rtv 0 (480, 120) rgba (0.0, 0.5, 0.0, 0.5)
probe rtv 0 (480, 360) rgba (0.0, 0.75, 0.0, 0.75)