From 0529fa4b01b3b1f4f92d50c0bab7db34aff81b01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 12 Jun 2019 14:08:04 +0200 Subject: [PATCH] tests: Add test for line tessellation. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 333 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 333 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 642d6258..a57a0453 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -26729,6 +26729,338 @@ static void test_hull_shader_fork_phase(void) destroy_test_context(&context); } +static void test_line_tessellation(void) +{ + ID3D12Resource *vb, *so_buffer, *readback_buffer; + D3D12_QUERY_DATA_SO_STATISTICS *so_statistics; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_QUERY_HEAP_DESC query_heap_desc; + D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; + D3D12_INPUT_LAYOUT_DESC input_layout; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + struct resource_readback rb; + ID3D12QueryHeap *query_heap; + struct test_context context; + const struct vec4 *expected; + ID3D12CommandQueue *queue; + struct vec4 *data; + bool broken_warp; + unsigned int i; + HRESULT hr; + +#if 0 + struct data + { + float4 position : SV_Position; + float3 color : COLOR; + float line_density : LINE_DENSITY; + float line_detail : LINE_DETAIL; + }; + + data vs_main(data input) + { + return input; + } + + struct patch_constant_data + { + float tess_factor[2] : SV_TessFactor; + float3 color : COLOR; + uint prim_id : PRIMITIVE_ID; + }; + + void patch_constant(OutputPatch control_points, + uint prim_id : SV_PrimitiveID, + out patch_constant_data output) + { + output.tess_factor[0] = control_points[0].line_density; + output.tess_factor[1] = control_points[0].line_detail; + output.color = control_points[0].color; + output.prim_id = prim_id; + } + + [domain("isoline")] + [outputcontrolpoints(1)] + [partitioning("integer")] + [outputtopology("line")] + [patchconstantfunc("patch_constant")] + data hs_main(InputPatch input) + { + return input[0]; + } + + [domain("isoline")] + void ds_main(patch_constant_data input, + float tess_factor[2] : SV_TessFactor, + float2 tess_coord : SV_DomainLocation, + float3 color : COLOR, + uint prim_id : PRIMITIVE_ID, + const OutputPatch patch, + out float4 position : SV_Position, + out float4 out_color : COLOR, + out float4 out_prim_id : PRIMITIVE_ID) + { + position = patch[0].position; + out_color = float4(color, 1.0); + out_prim_id = prim_id; + } +#endif + static const DWORD vs_code[] = + { + 0x43425844, 0x43d2f821, 0xc4bcdf60, 0xadbf5ed0, 0xe55b715d, 0x00000001, 0x00000230, 0x00000003, + 0x0000002c, 0x000000c8, 0x00000164, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000707, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000002, + 0x00000101, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x505f5653, + 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, + 0x41544544, 0xab004c49, 0x4e47534f, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, + 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, + 0x00000001, 0x00000807, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000708, + 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, 0x7469736f, + 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, + 0xab004c49, 0x58454853, 0x000000c4, 0x00010050, 0x00000031, 0x0100086a, 0x0300005f, 0x001010f2, + 0x00000000, 0x0300005f, 0x00101072, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, + 0x00101012, 0x00000003, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102072, + 0x00000001, 0x03000065, 0x00102082, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x05000036, + 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102072, 0x00000001, 0x00101246, + 0x00000001, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102012, + 0x00000002, 0x0010100a, 0x00000003, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + static const DWORD hs_code[] = + { + 0x43425844, 0x130f1b8c, 0x02c24095, 0x18ab42ad, 0xbb861b50, 0x00000001, 0x00000448, 0x00000004, + 0x00000030, 0x000000cc, 0x00000168, 0x000001fc, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, + 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, + 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, + 0x00000001, 0x00000808, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000101, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, + 0x5f454e49, 0x41544544, 0xab004c49, 0x4e47534f, 0x00000094, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000807, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, + 0x00000708, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, + 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, + 0x41544544, 0xab004c49, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, + 0x00000010, 0x00000003, 0x00000000, 0x00000e01, 0x00000076, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000010e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000e01, + 0x0000007c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000d02, 0x545f5653, 0x46737365, + 0x6f746361, 0x4f430072, 0x00524f4c, 0x4d495250, 0x56495449, 0x44495f45, 0xababab00, 0x58454853, + 0x00000244, 0x00030050, 0x00000091, 0x01000071, 0x01000893, 0x01000894, 0x01000895, 0x01000896, + 0x01001097, 0x0100086a, 0x01000072, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x0400005f, + 0x00201072, 0x00000001, 0x00000001, 0x0400005f, 0x00201082, 0x00000001, 0x00000001, 0x0400005f, + 0x00201012, 0x00000001, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102072, + 0x00000001, 0x03000065, 0x00102082, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x06000036, + 0x001020f2, 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, + 0x00201e46, 0x00000000, 0x00000001, 0x06000036, 0x00102012, 0x00000002, 0x0020100a, 0x00000000, + 0x00000002, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a082, 0x00000001, 0x00000001, 0x04000067, + 0x00102012, 0x00000000, 0x00000016, 0x06000036, 0x00102012, 0x00000000, 0x0021a03a, 0x00000000, + 0x00000001, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a012, 0x00000001, 0x00000002, 0x04000067, + 0x00102012, 0x00000001, 0x00000015, 0x06000036, 0x00102012, 0x00000001, 0x0021a00a, 0x00000000, + 0x00000002, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a012, 0x00000001, 0x00000001, 0x03000065, + 0x00102022, 0x00000000, 0x06000036, 0x00102022, 0x00000000, 0x0021a00a, 0x00000000, 0x00000001, + 0x0100003e, 0x01000073, 0x0400005f, 0x0021a022, 0x00000001, 0x00000001, 0x03000065, 0x00102042, + 0x00000000, 0x06000036, 0x00102042, 0x00000000, 0x0021a01a, 0x00000000, 0x00000001, 0x0100003e, + 0x01000073, 0x0400005f, 0x0021a042, 0x00000001, 0x00000001, 0x03000065, 0x00102082, 0x00000000, + 0x06000036, 0x00102082, 0x00000000, 0x0021a02a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, + 0x0200005f, 0x0000b000, 0x03000065, 0x00102022, 0x00000001, 0x04000036, 0x00102022, 0x00000001, + 0x0000b001, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; + static const DWORD ds_code[] = + { + 0x43425844, 0xc78d05dd, 0x4b270467, 0xb480a2fb, 0x02f0edc7, 0x00000001, 0x0000029c, 0x00000004, + 0x00000030, 0x000000cc, 0x00000160, 0x000001d8, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, + 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, + 0x00000000, 0x00000003, 0x00000001, 0x00000007, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, + 0x00000001, 0x00000008, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000001, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, + 0x5f454e49, 0x41544544, 0xab004c49, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, + 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000001, 0x00000076, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x00000e0e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, + 0x00000001, 0x0000007c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000202, 0x545f5653, + 0x46737365, 0x6f746361, 0x4f430072, 0x00524f4c, 0x4d495250, 0x56495449, 0x44495f45, 0xababab00, + 0x4e47534f, 0x00000070, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x00000062, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, 0x7469736f, + 0x006e6f69, 0x4f4c4f43, 0x52500052, 0x54494d49, 0x5f455649, 0xab004449, 0x58454853, 0x000000bc, + 0x00040050, 0x0000002f, 0x01000893, 0x01000895, 0x0100086a, 0x0300005f, 0x0011b0e2, 0x00000000, + 0x0300005f, 0x0011b022, 0x00000001, 0x0400005f, 0x002190f2, 0x00000001, 0x00000000, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x001020f2, + 0x00000002, 0x06000036, 0x001020f2, 0x00000000, 0x00219e46, 0x00000000, 0x00000000, 0x05000036, + 0x00102072, 0x00000001, 0x0011b796, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x00004001, + 0x3f800000, 0x05000056, 0x001020f2, 0x00000002, 0x0011b556, 0x00000001, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; + static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"SV_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"LINE_DENSITY", 0, DXGI_FORMAT_R32_FLOAT, 0, 32, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"LINE_DETAIL", 0, DXGI_FORMAT_R32_FLOAT, 0, 36, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, "COLOR", 0, 0, 4, 0}, + {0, "PRIMITIVE_ID", 0, 0, 4, 0}, + }; + unsigned int strides[] = {48}; + static const struct + { + struct vec4 position; + struct vec4 color; + float line_density; + float line_detail; + } + vertices[] = + { + {{0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, 1.0f, 1.0f}, + {{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f}, 2.0f, 1.0f}, + {{2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f}, 1.0f, 2.0f}, + {{3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f}, 2.0f, 2.0f}, + }; + static const struct vec4 expected_data[] = + { + {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, + + {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, + {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, + {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, + {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, + + {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, + {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, + {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, + {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, + + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT + | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + query_heap_desc.Type = D3D12_QUERY_HEAP_TYPE_SO_STATISTICS; + query_heap_desc.Count = 2; + query_heap_desc.NodeMask = 0; + hr = ID3D12Device_CreateQueryHeap(context.device, &query_heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); + if (hr == E_NOTIMPL) + { + skip("Stream output is not supported.\n"); + destroy_test_context(&context); + return; + } + ok(hr == S_OK, "Failed to create query heap, hr %#x.\n", hr); + + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + init_pipeline_state_desc(&pso_desc, context.root_signature, + DXGI_FORMAT_UNKNOWN, NULL, NULL, &input_layout); + pso_desc.VS = vs; + pso_desc.HS = hs; + pso_desc.DS = ds; + memset(&pso_desc.PS, 0, sizeof(pso_desc.PS)); + pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; + pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); + pso_desc.StreamOutput.pSODeclaration = so_declaration; + pso_desc.StreamOutput.pBufferStrides = strides; + pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides); + pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); + + vb = create_upload_buffer(context.device, sizeof(vertices), vertices); + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*vertices); + vbv.SizeInBytes = sizeof(vertices); + + so_buffer = create_default_buffer(context.device, 4096, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT); + sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); + sobv.SizeInBytes = 1024; + sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes; + + ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); + + ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); + + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); + + ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); + + readback_buffer = create_readback_buffer(context.device, sizeof(*so_statistics)); + ID3D12GraphicsCommandList_ResolveQueryData(command_list, + query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0, 1, readback_buffer, 0); + + get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + so_statistics = get_readback_data(&rb, 0, 0, 0, sizeof(*so_statistics)); + broken_warp = broken_on_warp(so_statistics[0].NumPrimitivesWritten != 9); + ok(so_statistics[0].NumPrimitivesWritten == 9 || broken_warp, "Got unexpected primitives written %u.\n", + (unsigned int)so_statistics[0].NumPrimitivesWritten); + ok(so_statistics[0].PrimitivesStorageNeeded == 9 || broken_warp, "Got unexpected primitives storage needed %u.\n", + (unsigned int)so_statistics[0].PrimitivesStorageNeeded); + release_resource_readback(&rb); + + if (broken_warp) + { + skip("Broken on WARP.\n"); + goto done; + } + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, so_buffer, + D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); + get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + for (i = 0; i < ARRAY_SIZE(expected_data) / 3 ; ++i) + { + data = get_readback_data(&rb, i, 0, 0, 3 * sizeof(*data)); + expected = &expected_data[3 * i + 0]; + ok(compare_vec4(data, expected, 1), + "Got position {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", + data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); + ++data; + expected = &expected_data[3 * i + 1]; + ok(compare_vec4(data, expected, 1), + "Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", + data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); + ++data; + expected = &expected_data[3 * i + 2]; + ok(compare_vec4(data, expected, 1), + "Got primitive ID {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", + data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); + } + release_resource_readback(&rb); + +done: + ID3D12QueryHeap_Release(query_heap); + ID3D12Resource_Release(readback_buffer); + ID3D12Resource_Release(so_buffer); + ID3D12Resource_Release(vb); + destroy_test_context(&context); +} + static void test_render_a8(void) { static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f}; @@ -30274,6 +30606,7 @@ START_TEST(d3d12) run_test(test_tessellation_dcl_index_range); run_test(test_hull_shader_control_point_phase); run_test(test_hull_shader_fork_phase); + run_test(test_line_tessellation); run_test(test_render_a8); run_test(test_cpu_descriptors_lifetime); run_test(test_clip_distance);